What Happens if You Do the Forgotten Again Boia Plus
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Vampire Survivors Resurgence - The Loop
Stats
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Tears | ||
Shot Speed | ||
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Luck |
The Forgotten is a hugger-mugger grapheme added in Booster Pack #v that resembles a Bony. He cannot fire regular tears, and instead has a bone social club that can be swung as a melee weapon or charged to be thrown.
The Forgotten cannot acquire regular heart containers. Any regular heart containers acquired will be turned into Os Hearts, and whatever Soul Hearts or Black Hearts will be given to The Soul. The Forgotten and The Soul share a wellness bar, so each course has a maximum of 6 hearts instead of the regular 12.
The Soul [ ]
Pressing the swap key (CTRL on PC / R2 on PS4 / RT on Xbox / ZR on Switch) will switch control to The Soul, a blue ghost chained to The Forgotten who fires spectral tears and can fly.
While decision-making The Soul, The Forgotten cannot accept damage, blocks all normal shots that affect it, and attracts shots in a small <i tile radius. If The Soul dies, the run volition end.
Notes [ ]
- The Forgotten'south os order deals 3× his damage when swung and 1.5× his damage when thrown. The melee attack deals knockback to enemies ( and occasionally The Forgotten himself) if it hits.
- At xxx.00 fire rate or above, the melee assail is automatically performed while belongings shoot central; releasing shoot primal makes him immediately throw his bone social club (without the usual filibuster).
- A os toss attack has the exact same property (base damage, triggering of tear effects, etc) as the melee attack right before information technology.
- The Forgotten'south bone guild passes through walls, obstacles, and enemies. Thrown bone lodge can hit an enemy up to twice (once on lauching path and one time on returning path).
- The Forgotten cannot accept deals with the Devil as he just has bone hearts, but The Soul can with its soul hearts. If a deal would kill The Soul, quickly switching to The Forgotten will keep him alive.
- The Forgotten's melee attack can collect pickups and open up chests.
- The Forgotten has a higher chance of finding Bone Hearts compared to other characters.
- Crow Middle prevents The Forgotten from losing bone heart containers equally long as he withal has red health.
- The shot speed and tear height stats have no effect on The Forgotten'due south melee attack or bone toss.
- The range stat increases how far away from The Forgotten the melee assault'due south arcs appear. It doesn't affect the bone toss.
- Range of the os toss is very slightly affected past range stat.
- The range of the melee attack scales with grapheme size, only if graphic symbol size is smaller than initial size, the melee attack range does not become smaller than initial.
- To switch between two pills/cards, press the bandy key twice chop-chop.
- Picking up health upgrades equally The Soul will convert them into soul hearts, just like ???. It's generally advisable to pick upwardly health as The Forgotten, since bone hearts are much rarer.
- Unidentified pills are more safely consumed in Soul course, as a Hematemesis pill can exist very detrimental for The Forgotten only has no negative effect when consumed as The Soul.
- Health Downwards pills are converted to Health Upwardly for both forms, but the empty os middle gained may be risky for retaining Devil Room chances.
- Health Down pills aren't converted to Health Upwards anymore.
- Health Downwards pills are converted to Health Upwardly for both forms, but the empty os middle gained may be risky for retaining Devil Room chances.
- With Birthright, the histrion can exit The Forgotten's trunk in a room and movement to a different room with The Soul. When the player switches command back to The Forgotten, The Soul instantly teleports back to the other room where the trunk was left in.
- In Co-Op manner, if The Forgotten dies, their ghost baby volition wield the bone club instead of firing tears.
Unlocking The Forgotten [ ]
The Lamb must have been defeated previously earlier The Forgotten can exist unlocked, and unlocking The Forgotten tin can be done in both Normal and Hard difficulty. Having The Negative unlocked is recommended.
Step 1 and Step ii can be circumvented entirely if the role player manages to use Spindown Dice on Mucormycosis, as it will reroll into the completed Shovel.
- First, beginning a new unseeded run as whatsoever character. Defeat the kickoff flooring's boss within 1 minute. If done correctly, Mom will yell and the sound of running footsteps will play, and so a big shadow of a shovel handle volition loom over the floor of the starting room. Bombing anywhere in the starting room will spawn the Broken Shovel. Initially the shovel piece behaves like a pickup, laying on the floor, and turns into an active collectible only when touched for the first time.
- Holding the Broken Shovel will crusade Mom to continually try to stomp Isaac. Using the Cleaved Shovel will cease the stomping for the current room, or the current wave of a multi-wave room such equally the Boss Rush.
- On XL floors, simply the terminal boss must be defeated. IV - The Emperor Menu allows the first dominate to exist skipped.
- Once the Broken Shovel is picked upward, information technology must not be replaced by some other active item. If it is on an detail pedestal when Isaac leaves the room, it will disappear.
- If playing in Co-op, Mom will only target the role player with the Broken Shovel. If this character dies, the stomps will stop, and if they are resurrected, the stomps continue. If Mom is defeated while the character holding the Broken Shovel is dead, the Dominate Blitz door is closed and the Womb archway is sealed. If a card/pill/detail that allows for teleportation is available, returning to Dominate Room fixes this bug.
- Mama Mega! can as well be used to spawn the Cleaved Shovel.
- Next, clear Dominate Rush. This will grant the second slice of the Broken Shovel, completing Mom'south Shovel.
- Finally, a single Grave Room with a dirt patch in its center will appear in the Dark Room. Using Mom's Shovel while standing on the dirt patch unlocks The Forgotten.
Item Interactions [ ]
Many items have unique interactions with The Forgotten's bone club or The Soul and The Forgotten'due south unique health system. The Soul'south tears are affected usually.
- Abaddon: Grants two black hearts to The Soul and empties The Forgotten'southward bone hearts, but doesn't remove them.
- Adrenaline: Empty bone hearts increase harm, just the impairment buff is removed if the bone heart breaks.
- Almond Milk: Property shoot key makes The Forgotten constantly perform his melee attack and releasing the fundamental makes him throw his bone gild. The delay between melee and os toss assault is also removed.
- Angelic Prism: When the os club hits the prism, the prism fires 4 os clubs while the original bone club travels back to The Forgotten. The bone club will quadruple when passing through prism whether traveling away from or back towards The Forgotten. Notwithstanding, bone clubs fired from the prism will travel and spread out very quickly, making it hard to hit enemies with them unless they are close to the prism.
- Anti-Gravity: The bone's melee attack will linger in place briefly and tin damage enemies, or even pick upward items that movement into the arc. Volition not impairment enemies more than once per swing. The throw is unaffected.
- Anti-Gravity + Mom'southward Knife: As Mom's Knife allows hitting enemies more than than once in a unmarried swing, with Anti-Gravity it volition hit enemies up to 4 times. The throw is unaffected.
- Birthright: The Soul is unchained and free to move. It can leave The Forgotten behind and exit the room, and switching back teleports to the skeletal body fifty-fifty from hostile, closed rooms.
- Claret Clot: The Forgotten has a 50% gamble for Claret Clot effects to apply to melee or ranged assault. When Claret Clot effects are applied the bone will turn carmine.
- Bookworm: Bookworm transformation will make the os swing become twice sometimes.
- Brimstone: The charged attack volition spawn a Brimstone ball which will float in forepart of The Forgotten for a few seconds before disappearing. The Forgotten will still melee attack while performing this action.
- C Section: Fetuses are skeletons that attack with bone clubs in improver to contact damage.
- Chocolate Milk: The os grows in size and damage as it is charged, only it cannot exist thrown. Unlike regular tears, the bone swing cannot be spammed by rapidly tapping the set on button.
- Compound Fracture/ Cricket's Body: Smaller os shots appear whenever an enemy is hit with the melee attack. The throw is unaffected.
- Converter: Takes two or one soul or blackness hearts and gives a bone heart if used in Soul grade. If The Soul runs out of hearts this way, it will not cause death merely instead but automatically swap back to The Forgotten.
- Cursed Eye: The Forgotten'due south os toss attack is replaced with multiple rapid melee attacks, the number depending on how long the assail buttons are held.
- Dark Bum: Makes it harder to keep The Forgotten's os heart containers, since every scarlet hearts on the floor will be collected and transformed into soul hearts, which tin simply be used by The Soul.
- Dark Prince'south Crown: The crown activates at one full bone heart.
- Expressionless Cat: Sets The Forgotten's bone hearts or The Soul'southward soul hearts to 1 depending on which course The Forgotten is in when picking the item upward. If information technology's picked upwards as The Soul, The Forgotten is healed by 1 red heart.
- Expressionless Eye: Each successful hit with the os lodge volition increase the impairment multiplier.
- Dead Tooth: The dark-green aureola volition become active when using melee and charging throw attack.
- Dr. Fetus: A live bomb volition spawn on height of The Forgotten when he starts charging his attack. The Forgotten volition toss bombs after releasing the charge, airborne bombs bargain 1.5× his damage if they collide with an enemy with enough speed. The bomb is dropped if he is put into an animation (taking harm, using pocket items, etc). Max distance is obtained with minimal accuse. If the bomb explodes while charging, a normal ranged os attack happens later on releasing it. The melee is unaffected.
- Epic Fetus: The charge attack is replaced by a missile in The Forgotten's hand and a crosshair that may be moved. The missile is thrown at the crosshair when all attack buttons are released, with an additional melee swing in the same management. Unlike Dr. Fetus, the missile can be held indefinitely without exploding in his manus. The melee set on is unaffected.
- Euthanasia: Adds a chance for melee or throw to do triple damage. Attacks will not carve up into flare-up bone clubs or be able to kill normally unkillable enemies.
- The insta-kill power from Euthanasia works as expected.
- Evil Eye: Equally the Evil Eye projectile launches, it mimics The Forgotten's melee attack. Afterward launching an Evil Eye projectile equally The Forgotten and switching to The Soul, the Evil Eye projectile will go along the melee attack from The Forgotten. Afterwards launching an Evil Eye projectile as The Soul and switching to The Forgotten, the Evil Middle projectile will fire basic.
- Explosivo: The Forgotten's club swing tin adhere explosives.
- The short range of the club also increases the chance of fastened explosives detonating and damaging the player.
- Extension Cord: The Forgotten's body is treated as a familiar while controlling The Soul, causing electricity to bounce to it.
- Eye of Belial: No event on The Forgotten's bone club.
- Eye of Greed: No consequence on The Forgotten'southward bone club.
- Every 20th attack fires a gilded tear.
- Fate'southward Reward/ Incubus: The familiars volition fire smaller bone shots even when The Forgotten uses their charged assail.
- Fire Mind: Melee and throw accept a chance to inflict burning. Even so, neither melee nor throw attacks trigger the explosive effect.
- Apartment Stone: The bone bounces on the ground a few times when thrown, dealing splash impairment that is equal to The Forgotten'south damage.
- Fruit Cake: The Ipecac explosion effect may actuate on melee attacks. Dissimilar with actual Ipecac, the explosion will hurt The Forgotten.
- Giant Cell: The familiars spawned volition assail with a social club like The Forgotten.
- Glass Cannon: Only the active character's health is affected: The Forgotten is set to one empty os heart and The Soul is fix to half a soul heart.
- Ghost Pepper: Fire is occasionally spawned while attacking or charging.
- Godhead: Gives The Forgotten's os homing when thrown, merely does not grant an aura.
- Guillotine: The Forgotten volition burn down from its body, while The Soul is affected normally.
- Guppy's Manus/ Potato Peeler: The Forgotten cannot utilize either of these items, equally neither os hearts or soul/black hearts qualify for them.
- Haemolacria: A burst of claret shots appears whenever an enemy is hit with the melee attack. The throw is unaffected. Size and reach of the melee assault are increased.
- Head of the Keeper: Head of the Keeper will not piece of work with either the melee attack or throw.
- Both melee and bone throw attack has a chance to spawn a money when hitting an enemy.
- Holy Light: The melee and ranged assail can create beams of lite.
- Homing tears: The thrown bone homes in on enemies.
- Immaculate Eye: Every melee swing has a gamble to create an orbiting bone tear.
- Ipecac: The Forgotten's melee attack will trigger an explosion when it makes contact with an enemy, but The Forgotten volition not be harmed by it. This does not make The Forgotten impervious to other types of explosions.
- 4 Bag/Blood Donation Machines: Will empty bone hearts without destroying them while in skeletal class.
- Jacob'southward Ladder: Both the melee and thrown attacks cause 1-2 arcs of electricity to zap out when they striking an enemy.
- Kidney Stone: The Forgotten launches a quick series of melee attacks after firing the kidney stone.
- Lachryphagy: No issue on The Forgotten's bone club.
- Lead Pencil: No effect on The Forgotten'southward bone club.
- Every fifteen attacks with the gild results in a barrage of bones to be fired from The Forgotten's trunk. The bone toss is counted every bit a dissimilar set on from its previous melee attack.
- Libra: Barring combinations with other items, The Forgotten's heavy attack rate punishment is mitigated simply all other stats consequently become lower. The Soul is less afflicted, gaining a small all stats up from the speed bonus.
- Little Horn: The gild arcs occasionally turn blackness, but they do not instantly kill enemies.
- Loki's Horns: The Forgotten holds four bones, i in each cardinal management. There is a chance for the melee or throw attacks to be triggered in all cardinal directions.
- Lost Contact: The melee attack can deflect enemy shots. Deflected shots may striking enemies for adequately small damage depending on the enemy shot's size.
- The Ludovico Technique: The large tear volition follow The Forgotten. It can be hit with the melee set on to propel it, which also increases its damage.
- A Lump of Coal: The melee assail is unaffected regardless of range. The os toss assault does extra impairment from further abroad.
- Marked: The Forgotten volition go stat upgrades merely is otherwise unaffected.
- The Forgotten can assail in any management likewise.
- Mega Mush: The Forgotten turns into Isaac with grey skin, retaining the melee assail with all the benefits of the massive size.
- Mom'due south Heart: The Forgotten holds two bones, one behind and one in front. There is a chance for the melee or throw attacks to be triggered in both directions.
- Mom'southward Knife: The knife will attach to The Forgotten'southward bone club, forming a scythe. Increases the size of both the melee swing and the bone throw, and allows a single melee swing to deal damage to an enemy twice instead of only once and bone toss attack to deal harm multiple times. +4 flat damage.
- Monstro'due south Lung: The Forgotten's bone toss attack is replaced by a typical Monstro's Lung shot, though the tears are all bones.
- My Reflection: The Forgotten will get stat upgrades simply is otherwise unaffected.
- Mysterious Liquid: Throwing the os creates a trail of dissentious green pitter-patter.
- The Parasite: Smaller os shots and normal split up tears appear whenever an enemy is hit with the melee attack. The bone throw will cause smaller bone shots to appear when it hits an enemy.
- Parasitoid: No issue on The Forgotten's os lodge.
- Playdough Cookie Each swing of the os order will have a random issue. The Soul's tears work as expected.
- Polyphemus: The bone club becomes a lot larger, causing hits to encompass a larger expanse.
- Pop!: No consequence on The Forgotten'southward bone gild.
- Proptosis: Damage is doubled ( tripled) for melee, while harm reduces usually with range when thrown.
- Pupula Duplex: No result on The Forgotten'due south bone club.
- Rotten Tomato Hitting an enemy with The Forgotten's os lodge can marking them.
- Safe Cement: No event on The Forgotten's bone society.
- Scapular: The Soul gains a Soul Centre every time the Forgotten takes harm while having one-half or no red eye, regardless of the Soul's HP. Works normally on the Soul.
- Schoolbag/ Starter Deck/ Trivial Amorphous/ Polydactyly/ Deep Pockets: The swap key must be double tapped to switch active items/consumables.
- Sinus Infection: No effect on The Forgotten's bone club.
- Striking an enemy with The Forgotten's bone social club tin create a sticky booger like normal tears.
- One Makes Yous Larger pills cause The Forgotten's os lodge to get a lot larger.
- Soy Milk: The bone's melee assail is extremely fast and the charge for throwing is short.
- Holding shoot key makes The Forgotten constantly perform his melee attack and releasing the key makes him throw his os club. The delay between melee and bone toss attack is also removed.
- Sprinkler: Sprinkler fires bone tears that do The Forgotten'southward tear damage without the multiplier.
- Strange Attractor: Melee will attract pickups and throw will attract enemies to the bone club making them easier to kill.
- Sulfuric Acid: Increases harm. Melee swings and throws occasionally turn yellow but no other outcome.
- Thrown bone club has a gamble to destroy rocks and open up doors and hugger-mugger rooms no matter whether it'due south yellow or not.
- Technology: A laser ring will appear around The Forgotten whenever he swings, and a laser is fired between The Forgotten and the bone club whenever it is thrown.
- Tech Ten: A light amplification by stimulated emission of radiation band appears around the bone club whenever it is thrown.
- Tech.5: Lasers occasionally burn when using melee or charging throw.
- Engineering Zero: No effect on The Forgotten's os club.
- Terra: Thrown os guild has a chance to destroy rocks and open up doors and secret rooms.
- Tiny Planet: The bone throw now spins around in a circle and can exist thrown further than normal with range upgrades.
- The thrown bone club orbits The Forgotten at a very loftier speed until it's max range is reached, then circles back at the same speed. However, the os club still hits the same enemy no more than than twice and does non receive a larger hitbox, effectively lowering the DPS and accuracy of the bone throw.
- Trisagion: No event on The Forgotten'south os social club.
- Varicose Veins: Fires ten bone tears in all directions that bargain high harm.
- The Wiz: The Forgotten wields two clubs, one in each hand, pointing diagonally outwards.
Unlockable Achievements [ ]
Trivia [ ]
- The Forgotten's starting health is listed as "-1" on the grapheme option screen.
- The Forgotten is Isaac'southward withered body.
- The Forgotten's concept is confirmed to accept originally been an old concept for a direct sequel to The Bounden of Isaac: Rebirth.
- With big enough size of the os club, The Forgotten's melee assault will milkshake the screen, and bigger size cause the screen to shake longer per swing.
- Every bit a secret character, The Forgotten does non appear on the grapheme select screen until unlocked.
Gallery [ ]
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The Forgotten'due south transition screen portrait.
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The spawn floor when playing The Forgotten.
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The clay mound, every bit plant in the Night Room.
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The dirt mound, at present opened with Mom's Shovel.
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Concept art for The Forgotten in the height correct corner, along with Booster pack items, including Booster Pack 5 items and trinkets that are unlocked every bit a result of defeating final bosses as The Forgotten.
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Concept art for The Forgotten's item synergies, by _Kilburn.
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A comparison betwixt The Forgotten's os swing assail with and without Mom'south Knife.
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The Forgotten at present softlocked equally The Soul, by killing off The Forgotten with a devil deal.
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Bugs [ ]
Issues! | Switch A RERUN, when the previous run was won with The Soul instead of The Forgotten, will start equally The Soul without any chains connecting it to The Forgotten. Switching back to The Forgotten returns everything to its normal country. |
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Bug! | PC Making a bargain with the devil that kills The Forgotten and switching into The Soul before catastrophe the animation will make only The Soul playable, and volition exist locked to the range of the concatenation. This will finer softlock the run unless y'all too accept Birthright. |
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Issues! | If The Forgotten obtains Brimstone right after the os club is thrown (via items like D4 or Dice Room or debug console), a barrage of knives is fired instead of a brimstone brawl. |
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Bug! | Switch Entering the finish chest as The Soul volition crash the game, and your progress will non be saved. |
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Bug! | PS4 Very rarely, The Forgotten'southward head will permanently vanish when picking upwards his beginning passive item. This bug remains unfixed fifty-fifty afterwards restarting the game. |
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Bug! | With Mom'south Knife, multishot items and high fire rate (just a bit more than the soft limit), spamming melee set on can stack bone clubs for the throw attack, greatly increases its damage. The aforementioned applies to similar effects such as Berserk!. |
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The Forgotten Unlocks | |||
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Characters | ||||||||||
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The Binding of Isaac: Rebirth |
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Achievements Challenges Completion Marks Items Trinkets Characters Collection • Item Pools • Version History • Modding • Music |
Source: https://bindingofisaacrebirth.fandom.com/wiki/The_Forgotten
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